# The reloading sounds will be played in this order. # On each shot one random value will get picked. Add your own sounds to the (Textures/Sounds) folder if you want. On every shot one random file will be played. Each weapon has an equipSound that gets played once you hold your weapon in your hand.Īll shooting weapons have a list of reload sounds that get played in a row on reload. These are stored in /textures/Sounds But you don't need to add more sounds because the plugin already comes with 300 csgo weapon sounds. ![]() ogg files so you may convert your sounds first to ogg. Some weapons may require some images that you can store in /textures/Images. json files and you can store them in the /textures directory. # Which item model should be used? Select or add an item model to the (Textures) folder Standard Weapon File (Shooting Weapon):Standard Weapon File (Knife):Įach weapon has an item model assigned. This is how these weapon files look like: You can edit these weapons or create your own weapons from scratch. The weapons are located in the /weapons directory. This video shows you how to create your own Weapons On other parts the standard hit sound will be played. On a headshot the headshot sound (defined from the Configuration.yml) will be played. Play the Best Online Stickman Games for Free on CrazyGames, No Download or Installation Required. Each weapon has these 3 damage values that will be applied. The body is split in three parts (head, body(chest), legs). # the maximum recoil is the limitation how much it can go up. ![]() ![]() # The amount of seconds WITHOUT shooting after the recoil will reset. # Note: If you want to disable recoil, put all values to 0! # Recoil = (When you shoot multiple times the spray goes up) The recoil can be adjusted with these parameters: ![]() No recoil when leaving delay between shots.
0 Comments
Leave a Reply. |